New York, According to a new market research report published by Global Insight Services “Virtual Reality Market” is expected to reach US$ XX bn by 2031. Report includes in-depth segmentation and market size data by categories, product types, applications, and geographies. Report also includes comprehensive analysis of key issues, trends and drivers, restraints and challenges, competitive landscape, as well as recent events such as M&A activities in the market.
Virtual Reality equipment such as gloves, headsets or glasses, and bodysuits are used to provide viewers with an immersive experience. By allowing users to immerse themselves in a fully realistic environment, virtual reality has changed the gaming and entertainment industries. In addition, the expanding usage of this technology in instructional training, such as for instructing engineers, mechanics, pilots, field workers, defense warriors, and technicians in the manufacturing and oil and gas industries, is propelling market expansion.
The easy availability of affordable VR devices is a major element pushing VR device adoption. Local companies’ launches of VR gadgets in countries like China and India have aided in making such devices inexpensive and promoting their widespread adoption.
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Game developers in emerging economies are also working to improve players’ experiences by releasing and rewriting codes for a variety of platforms, such as PlayStation, Xbox, and Windows PC, which are then packaged as a separate product and distributed to gamers via a cloud platform.
COVID-19 Impact Analysis
Several industries were temporarily shut down and lockdowns were enacted during the COVID-19 outbreak to stop the virus from spreading, affecting commercial operations across regions. However, as businesses increasingly need to conduct their operations online, VR has become more popular. Companies have turned to virtual platforms to maintain their day-to-day operations, such as attending meetings and developing policies and plans. Furthermore, virtual reality (VR) is developing as a viable technique for virtual events.
As a result, the pandemic has had a moderately positive impact on this sector in the short term. People in the actual world, used virtual technology to better their health and well-being, entertainment, live shows, virtual conferences, and meetings.
Key Trends and Drivers:
- The increasing usage of the 5G network is driving virtual technology adoption. High-bandwidth and ultra-low latency are key features of 5G services. The promotes the use of virtual reality technology in applications such as entertainment, training, and simulation.
- Head Mounted Displays (HMDs) have been widely used in the gaming and entertainment industries. With the introduction of VR and 3D technology, the gaming industry has undergone a technical transformation. The use of HMDs for gaming is the primary driver of the VR HMD market’s growth. The advent of low-cost VR HMDs has also aided in the growth of the VR segment’s shipments.
- Improving consumer comfort levels in situational uses, such as VR gaming and VR calls, are among the aspects that point to a promising future for VR technology in gaming.
Key Players:
- Meta
- Microsoft
- Sensics
- Leap Motion
- Sixense Enterprises
- Eon Reality
- Oculus
- Alphabet
- Unity Technologies Inc.
- Lenovo Group Ltd.
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Reasons to buy Virtual Reality Market Report:
• Develop comprehensive understanding of market landscape – industry structure, value-chain, key players, trends, drivers, and challenges
• Drive revenue and market-entry strategy by gaining insights into which segments and geographies are largest and likely to grow fastest
• Formulate sales and marketing strategies by gaining understanding of competitors, their positioning, and strengths & weaknesses
• Develop business and M&A strategies through understanding of latest trends and emerging players in the market
• Refine your business plans by understanding impact of disruptions such as Covid-19 and Russia-Ukraine conflict on the market
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