The global gaming console market size is expected to reach USD 54.21 Billion in 2028 and register a CAGR of 5.1% during the forecast period. Global gaming console market revenue growth is driven by factors such as growth of gaming culture, high demand for video gaming, and rise in demand for advanced wireless technologies such as Bluetooth 5.0 and W-Fi. Gaming consoles are registering increasing popularity due to features such as High Definition (HD) display and complex graphics.
More than 700 million people play video games on a dedicated console today, with the gaming console market on course to amount to USD 45 billion in revenue in 2021. And the methods by which companies in the sector make money have evolved dramatically over time. With the release of new consoles from Microsoft and Sony, both firms are making a clear push into software and subscriptions, similar to how Apple has prioritised services in recent years. They are aiming to profit from increased gaming demand as a result of people spending more time at home due to the coronavirus outbreak around the world.
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The Global Gaming Console Market Research Report provides a brief overview inclusive of the competitive landscape and key developments, policies, manufacturing costs, and processes. The report also provides the analysis of import/export, production and consumption ratio, supply and demand, cost, price, estimated revenue, and gross margins. The report further discusses in detail the driving factors influencing the growth of the market currently and in the coming years.
Competition in the Gaming Console Market
The Gaming Console Market report contains information on leading vendors’ product launches, sustainability, and prospects, such as: The report also discusses the key players involved in the market such as Microsoft Corporation, Valve Corporation, Nvidia Corporation, PlayJam, Nintendo Co. Ltd., BlueStacks, OUYA Inc., Sony Computers Entertainment Inc., Sega, and Atari.
Some Key Highlights From Report :
Handheld segment revenue is projected to grow at a steady rate during the forecast period. This growth is mainly owing to the fact that such devices allow gamers to play games anywhere and even without internet connection.
Among other end use segments, residential segment revenue is expected register a rapid CAGR during the forecast period. The covid-19 pandemic has helped to further boost this segment’s growth as more people are gaming while following stay at home orders.
Among other platform segments, desktop/laptop segment revenue is expected register a rapid growth during the forecast period.
Asia Pacific is expected to account for a robust double-digit revenue CAGR during the forecast period. Countries such as Japan, South Korea, China, and Australia are major gaming hotspots, and demand for gaming consoles is relatively high among a steadily expanding base of new users.
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The Gaming Console Market research report is a comprehensive and vital document encompassing business strategies, qualitative and quantitative analysis, and emerging trends of the global Gaming Console Market . The report offers in-depth research and assessment of the key elements of the global Gaming Console Market . The research analysts have formulated this report through thorough primary and secondary research with a detailed analysis of the drivers, restraints, challenges, trends, and opportunities to provide a panoramic view of the Gaming Console Market .
Emergen Research has segmented the global gaming console market on the basis of platform, modality, application, end-use, and region:
Platform Outlook (Revenue, USD Billion; 2018–2028)
- TV
- Desktop/Laptop
- Tablet
- Mobile
Modality Outlook (Revenue, USD Billion; 2018–2028)
- Home Consoles
- Handheld
- Hybrid
Application Outlook (Revenue, USD Billion; 2018–2028)
- Shooter
- Action
- Sports
- Adventure
- Racing
- Fighting
- Others
End-use Channel Outlook (Revenue, USD Billion; 2018–2028)
- Residential
- Commercial
- Others
Regional Outlook: (Revenue, USD Billion; 2018-2028)
North America (U.S.) (Canada) (Mexico)
Europe (Germany) (UK) (France) (BENELUX) (Rest of Europe)
Asia Pacific (China) (Japan) (South Korea) (Rest of APAC)
Latin America (Brazil) (Rest of LATAM)
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Why should you buy this Gaming Console Market report?
- The study paper dissects the total market potential of major regions with strengths, opportunity and challenge, constraints, and dangers.
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- It examines each submarket in terms of a single improvement design and its contribution to the market.
- It examines the recent developments, such as advancements, business strategies, new product releases, and acquisitions.
- It purposefully profiles the major market players and thoroughly investigates their advancement strategies.
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