By the end of 2025, the Market for VR Gaming Accessories will have Grown by 15.9%

By the end of 2025, the global market for virtual reality gaming accessories is anticipated to exceed US$ 31 billion, growing at a CAGR of 15.9% in terms of sales. By 2025, it is anticipated that the market for virtual reality gaming accessories will generate an additional opportunity worth around $21.5 billion.

Virtual reality technology, which gives players a realistic 3-D experience using gadgets like VR headgear, controllers, a VR treadmill, etc., has enhanced the enthralling world of gaming. In a recent research named, Persistence Market Research examined this fascinating market for virtual reality gaming accessories and provided its findings, projections, and insights.

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Global Virtual Reality Gaming Accessories Market: Segmental Forecast

The global virtual reality gaming accessories market is segmented on the basis of Components into Headset (Mobile, Tethered), VR Controller (VR Glove, Gun Controller, Haptic Controller, Handheld Controller), VR Treadmill, Gaming Suit, and VR PC Backpack. On the basis of Platform, the market is segmented into Gaming Console, PC, and Smartphone. By Sales Channel, the segmentation includes Organized Retail Chain, Unorganized Retail Chain, and Online Store. Regional classifications include North America, Latin America, Europe, Asia Pacific, and MEA.

  • In terms of value, Asia Pacific is projected to be the most attractive regional market in the global virtual reality gaming accessories market during the forecast period, with high Y-o-Y growth rates. The APAC virtual reality gaming accessories market will reach a market valuation of just under US$ 14 Bn by the end of 2025 and witness a CAGR of 17.7% in terms of value. North America is the second largest regional market with revenues to the tune of US$ 8 Bn expected by 2025 end, with a CAGR of 15.8%.
  • By component, the Headset segment is anticipated to be the most attractive segment during the forecast period, with market revenue estimated to stand at about US$ 12 Bn by 2025 end.
  • Among the platform segments, the Smartphone segment is likely to lead the global virtual reality gaming accessories market, with revenues anticipated to cross US$ 14 Bn by the end of 2025 at a growth rate of 14.2%. Revenue from the PC and Gaming Console segments is expected to increase significantly between 2017 and 2025. The Gaming Console segment is expected to register high Y-o-Y growth rates throughout the forecast period. In terms of CAGR, the Gaming Console segment leads in this category with a growth rate of 19.1% during the forecast period.
  • By sales channel, the Online Store segment is projected to be the most attractive segment in the global market with a CAGR of 13.6%. In terms of value, the Unorganized Retail Chain segment is poised to witness substantial growth during the forecast period and register high Y-o-Y growth rates.

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Global Virtual Reality Gaming Accessories Market: Taxonomy

Components
  • Headset
    • Mobile
    • Tethered
  • VR Controller
    • VR Glove
    • Gun Controller
    • Haptic Controller
    • Handheld Controller
  • VR Treadmill
  • Gaming Suit
  • VR PC Backpack
Platform
  • Gaming Console
  • PC
  • Smartphone
Sales Channel
  • Organized Retail Chain
  • Unorganized Retail Chain
  • Online Store
Region
  • North America
  • Latin America
  • Europe
  • Asia Pacific
  • MEA

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