Cooking Games Market Current and Future Trends, Leading Players, Industry Segments and Regional Forecast By 2029 | The Market Reports

Global Cooking Games market is projected to reach US$ million in 2029, increasing from US$ million in 2022, with the CAGR of % during the period of 2023 to 2029. Influencing issues, such as economy environments, COVID-19 and Russia-Ukraine War, have led to great market fluctuations in the past few years and are considered comprehensively in the whole Cooking Games market research.

Key companies engaged in the Cooking Games industry include Nordcurrent, Office Create Corp., TAITO Corporation, ZenLife Games, FlowMotion Entertainment, Big Fish Games, Grampus Game, Ghost Town Games and Magic Seven CO,.LTD, etc. Among those companies, the top 3 players guaranteed % supply worldwide in 2022.

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When refers to consumption region, % value of Cooking Games were sold to North America, Europe and Asia Pacific in 2022. Moreover, China, plays a key role in the whole Cooking Games market and estimated to attract more attentions from industry insiders and investors.

Scope of Cooking Games Market Report:

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Segment by Type:

  • Simulation Business Game
  • Time Management Game
  • Others

Segment by Application:

  • Computers
  • Phones & Tablets

By Region

  • North America (United States, Canada)
  • Europe (Germany, France, U.K., Italy, Russia)
  • Asia-Pacific (China, Japan, South Korea, India, Australia, China Taiwan, Indonesia, Thailand, Malaysia)
  • Latin America (Mexico, Brazil, Argentina, Colombia)

Leading Key Players of Cooking Games Market:

  • Nordcurrent
  • Office Create Corp.
  • TAITO Corporation
  • ZenLife Games
  • FlowMotion Entertainment
  • Big Fish Games
  • Grampus Game
  • Ghost Town Games
  • Magic Seven CO,.LTD
  • Gameone
  • Flat Hill Games
  • Nukebox Studios

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The Cooking Games report covers below items:

Chapter 1: Product Basic Information (Definition, Type and Application)
Chapter 2: Global market size, regional market size. Market Opportunities and Challenges
Chapter 3: Companies’ Competition Patterns
Chapter 4: Product Type Analysis
Chapter 5: Product Application Analysis
Chapter 6 to 10: Country Level Value Analysis
Chapter 11: Companies’ Outline
Chapter 12: Market Conclusions
Chapter 13: Research Methodology and Data Source

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